spawn %type:ENTITY_TYPE% at %who:PLAYER%
Spawns an entity at a player's location.
spawn zombie at player
Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.
spawn <type> at <who>
set pdc %key:STRING% of %e:ENTITY% to %val:STRING%
(remove|delete) pdc %key:STRING% from %e:ENTITY%
apply %effect:STRING% %level:INT% to %who:ENTITY% for %duration:INT% ticks
remove [effect] %effect:STRING% from %who:ENTITY%
clear [all] effects from %who:ENTITY%
spawn %type:ENTITY_TYPE% [at] %loc:LOCATION%
spawn %type:ENTITY_TYPE% at %loc:EXPR%
set %e:ENTITY% (baby|young)
set %e:ENTITY% (adult|grown)
set %e:ENTITY_POSSESSIVE% age [to] %val:INT%
set %e:ENTITY_POSSESSIVE% age lock [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% playing dead [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% axolotl variant [to] %variant:AXOLOTL_VARIANT%
set %e:ENTITY_POSSESSIVE% has nectar [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% has stung [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% anger [to] %val:INT%
set %e:ENTITY_POSSESSIVE% (powered|charged) [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% explosion radius [to] %val:INT%
set %e:ENTITY_POSSESSIVE% max fuse ticks [to] %val:INT%
ignite %e:ENTITY%
explode %e:ENTITY%
set %e:ENTITY% carried block [to] %mat:MATERIAL%
clear %e:ENTITY% carried block
remove %e:ENTITY%
(teleport|tp) %e:ENTITY% [to] %loc:LOCATION%
(teleport|tp) %e:ENTITY% [to] %target:ENTITY%
(teleport|tp) %e:ENTITY% [to] %target:PLAYER%
set %e:ENTITY% on fire [for] %ticks:INT% [ticks]
(extinguish|put out) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% custom name [to] %name:STRING%
eject %e:ENTITY%
set %e:ENTITY_POSSESSIVE% gravity [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% invulnerable [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% silent [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% glowing [to] %val:BOOLEAN%
launch %e:ENTITY% toward %loc:LOCATION%
launch %e:ENTITY% toward %loc:LOCATION% with speed %spd:EXPR%
set %e:ENTITY_POSSESSIVE% velocity [to] %x:EXPR% %y:EXPR% %z:EXPR%
set %e:ENTITY_POSSESSIVE% player created [to] %val:BOOLEAN%
(kill|slay) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% health [to] %val:INT%
damage %e:ENTITY% [by] %val:INT%
(heal|restore) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% phantom size [to] %val:INT%
set %e:ENTITY_POSSESSIVE% saddle [to] %val:BOOLEAN%
shear %e:ENTITY%
set %e:ENTITY_POSSESSIVE% sheared [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% (wool|sheep) color [to] %color:DYE_COLOR%
set %e:ENTITY_POSSESSIVE% slime size [to] %val:INT%
tame %e:ENTITY% [by] %who:PLAYER%
untame %e:ENTITY%
set %e:ENTITY_POSSESSIVE% sitting [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% villager level [to] %val:INT%
set %e:ENTITY_POSSESSIVE% angry [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% collar color [to] %color:DYE_COLOR%
set %e:ENTITY_POSSESSIVE% can break doors [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% (baby|young) [to] %val:BOOLEAN%