set %e:ENTITY_POSSESSIVE% (powered|charged) [to] %val:BOOLEAN% — Statements

set %e:ENTITY_POSSESSIVE% (powered|charged) [to] %val:BOOLEAN%
Entity1.0.0

Description

Sets whether a creeper is powered (charged).

Examples

set mob's powered to true

All Possible Usages (4)

Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.

set <e> powered <val>
set <e> charged <val>
set <e> powered to <val>
set <e> charged to <val>

Related (Entity)