set %e:ENTITY_POSSESSIVE% glowing [to] %val:BOOLEAN%
Sets whether an entity has the glowing outline effect.
set mob's glowing to true
Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.
set <e> glowing <val>
set <e> glowing to <val>
set pdc %key:STRING% of %e:ENTITY% to %val:STRING%
(remove|delete) pdc %key:STRING% from %e:ENTITY%
apply %effect:STRING% %level:INT% to %who:ENTITY% for %duration:INT% ticks
remove [effect] %effect:STRING% from %who:ENTITY%
clear [all] effects from %who:ENTITY%
spawn %type:ENTITY_TYPE% [at] %loc:LOCATION%
spawn %type:ENTITY_TYPE% at %loc:EXPR%
set %e:ENTITY% (baby|young)
set %e:ENTITY% (adult|grown)
set %e:ENTITY_POSSESSIVE% age [to] %val:INT%
set %e:ENTITY_POSSESSIVE% age lock [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% playing dead [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% axolotl variant [to] %variant:AXOLOTL_VARIANT%
set %e:ENTITY_POSSESSIVE% has nectar [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% has stung [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% anger [to] %val:INT%
set %e:ENTITY_POSSESSIVE% (powered|charged) [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% explosion radius [to] %val:INT%
set %e:ENTITY_POSSESSIVE% max fuse ticks [to] %val:INT%
ignite %e:ENTITY%
explode %e:ENTITY%
set %e:ENTITY% carried block [to] %mat:MATERIAL%
clear %e:ENTITY% carried block
remove %e:ENTITY%
spawn %type:ENTITY_TYPE% at %who:PLAYER%
(teleport|tp) %e:ENTITY% [to] %loc:LOCATION%
(teleport|tp) %e:ENTITY% [to] %target:ENTITY%
(teleport|tp) %e:ENTITY% [to] %target:PLAYER%
set %e:ENTITY% on fire [for] %ticks:INT% [ticks]
(extinguish|put out) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% custom name [to] %name:STRING%
eject %e:ENTITY%
set %e:ENTITY_POSSESSIVE% gravity [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% invulnerable [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% silent [to] %val:BOOLEAN%
launch %e:ENTITY% toward %loc:LOCATION%
launch %e:ENTITY% toward %loc:LOCATION% with speed %spd:EXPR%
set %e:ENTITY_POSSESSIVE% velocity [to] %x:EXPR% %y:EXPR% %z:EXPR%
set %e:ENTITY_POSSESSIVE% player created [to] %val:BOOLEAN%
(kill|slay) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% health [to] %val:INT%
damage %e:ENTITY% [by] %val:INT%
(heal|restore) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% phantom size [to] %val:INT%
set %e:ENTITY_POSSESSIVE% saddle [to] %val:BOOLEAN%
shear %e:ENTITY%
set %e:ENTITY_POSSESSIVE% sheared [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% (wool|sheep) color [to] %color:DYE_COLOR%
set %e:ENTITY_POSSESSIVE% slime size [to] %val:INT%
tame %e:ENTITY% [by] %who:PLAYER%
untame %e:ENTITY%
set %e:ENTITY_POSSESSIVE% sitting [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% villager level [to] %val:INT%
set %e:ENTITY_POSSESSIVE% angry [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% collar color [to] %color:DYE_COLOR%
set %e:ENTITY_POSSESSIVE% can break doors [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% (baby|young) [to] %val:BOOLEAN%