(kill|slay) %who:PLAYER%
Kills a player by setting their health to 0.
kill player
Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.
kill <who>
slay <who>
message %who:PLAYER% %text:STRING%
set %who:PLAYER_POSSESSIVE% health [to] %val:INT%
(teleport|tp) %who:PLAYER% [to] %target:PLAYER%
(teleport|tp) %who:PLAYER% [to] %loc:LOCATION%
(heal|restore) %who:PLAYER%
(feed|saturate) %who:PLAYER%
set %who:PLAYER_POSSESSIVE% food [level] [to] %val:INT%
set %who:PLAYER_POSSESSIVE% (xp level|level) [to] %val:INT%
set %who:PLAYER_POSSESSIVE% (gamemode|gm) [to] %mode:EXPR%
(kick|disconnect) %who:PLAYER% %reason:STRING%
(kick|disconnect) %who:PLAYER%
set %who:PLAYER_POSSESSIVE% (fly|flight) [mode] [to] %val:BOOLEAN%
apply %effect:STRING% %level:INT% to %who:PLAYER% for %duration:INT% ticks
remove [effect] %effect:STRING% from %who:PLAYER%
clear [all] effects from %who:PLAYER%
play sound %sound:STRING% [at|to] %who:PLAYER%
send title %title:STRING% to %who:PLAYER%
send title %title:STRING% with subtitle %sub:STRING% to %who:PLAYER%
send title %title:STRING% with subtitle %sub:STRING% to %who:PLAYER% with fade in %fi:INT% stay %st:INT% fade out %fo:INT%
send actionbar %text:STRING% to %who:PLAYER%