clear %e:ENTITY% carried block
Clears the block an enderman is carrying.
clear mob carried block
Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.
clear <e> carried block
set pdc %key:STRING% of %e:ENTITY% to %val:STRING%
(remove|delete) pdc %key:STRING% from %e:ENTITY%
apply %effect:STRING% %level:INT% to %who:ENTITY% for %duration:INT% ticks
remove [effect] %effect:STRING% from %who:ENTITY%
clear [all] effects from %who:ENTITY%
spawn %type:ENTITY_TYPE% [at] %loc:LOCATION%
spawn %type:ENTITY_TYPE% at %loc:EXPR%
set %e:ENTITY% (baby|young)
set %e:ENTITY% (adult|grown)
set %e:ENTITY_POSSESSIVE% age [to] %val:INT%
set %e:ENTITY_POSSESSIVE% age lock [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% playing dead [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% axolotl variant [to] %variant:AXOLOTL_VARIANT%
set %e:ENTITY_POSSESSIVE% has nectar [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% has stung [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% anger [to] %val:INT%
set %e:ENTITY_POSSESSIVE% (powered|charged) [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% explosion radius [to] %val:INT%
set %e:ENTITY_POSSESSIVE% max fuse ticks [to] %val:INT%
ignite %e:ENTITY%
explode %e:ENTITY%
set %e:ENTITY% carried block [to] %mat:MATERIAL%
remove %e:ENTITY%
spawn %type:ENTITY_TYPE% at %who:PLAYER%
(teleport|tp) %e:ENTITY% [to] %loc:LOCATION%
(teleport|tp) %e:ENTITY% [to] %target:ENTITY%
(teleport|tp) %e:ENTITY% [to] %target:PLAYER%
set %e:ENTITY% on fire [for] %ticks:INT% [ticks]
(extinguish|put out) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% custom name [to] %name:STRING%
eject %e:ENTITY%
set %e:ENTITY_POSSESSIVE% gravity [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% invulnerable [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% silent [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% glowing [to] %val:BOOLEAN%
launch %e:ENTITY% toward %loc:LOCATION%
launch %e:ENTITY% toward %loc:LOCATION% with speed %spd:EXPR%
set %e:ENTITY_POSSESSIVE% velocity [to] %x:EXPR% %y:EXPR% %z:EXPR%
set %e:ENTITY_POSSESSIVE% player created [to] %val:BOOLEAN%
(kill|slay) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% health [to] %val:INT%
damage %e:ENTITY% [by] %val:INT%
(heal|restore) %e:ENTITY%
set %e:ENTITY_POSSESSIVE% phantom size [to] %val:INT%
set %e:ENTITY_POSSESSIVE% saddle [to] %val:BOOLEAN%
shear %e:ENTITY%
set %e:ENTITY_POSSESSIVE% sheared [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% (wool|sheep) color [to] %color:DYE_COLOR%
set %e:ENTITY_POSSESSIVE% slime size [to] %val:INT%
tame %e:ENTITY% [by] %who:PLAYER%
untame %e:ENTITY%
set %e:ENTITY_POSSESSIVE% sitting [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% villager level [to] %val:INT%
set %e:ENTITY_POSSESSIVE% angry [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% collar color [to] %color:DYE_COLOR%
set %e:ENTITY_POSSESSIVE% can break doors [to] %val:BOOLEAN%
set %e:ENTITY_POSSESSIVE% (baby|young) [to] %val:BOOLEAN%