get %e:ENTITY_POSSESSIVE% uuid
Returns the entity's UUID as a string.
set id to get mob's uuid
Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.
get <e> uuid
spawn %type:ENTITY_TYPE% at %who:PLAYER%
spawn %type:ENTITY_TYPE% [at] %loc:LOCATION%
spawn %type:ENTITY_TYPE% at %loc:EXPR%
launch %type:ENTITY_TYPE% from %who:PLAYER%
launch %type:ENTITY_TYPE% from %loc:LOCATION%
get pdc %key:STRING% of %e:ENTITY%
get %e:ENTITY_POSSESSIVE% age
get %e:ENTITY_POSSESSIVE% axolotl variant
get %e:ENTITY_POSSESSIVE% anger [level]
get %e:ENTITY_POSSESSIVE% explosion radius
get %e:ENTITY_POSSESSIVE% max fuse ticks
[get] %e:ENTITY% carried block
get %e:ENTITY_POSSESSIVE% location
get %e:ENTITY_POSSESSIVE% world
get %e:ENTITY_POSSESSIVE% type
get %e:ENTITY_POSSESSIVE% name
get %e:ENTITY_POSSESSIVE% custom name
get %e:ENTITY_POSSESSIVE% velocity
get %e:ENTITY_POSSESSIVE% fire ticks
get %e:ENTITY_POSSESSIVE% passenger count
get %e:ENTITY_POSSESSIVE% health
get %e:ENTITY_POSSESSIVE% max health
get %e:ENTITY_POSSESSIVE% phantom size
get %e:ENTITY_POSSESSIVE% (wool|sheep) color
get %e:ENTITY_POSSESSIVE% slime size
[get] %e:ENTITY% owner
get %e:ENTITY_POSSESSIVE% profession
get %e:ENTITY_POSSESSIVE% villager level
get %e:ENTITY_POSSESSIVE% villager type
get %e:ENTITY_POSSESSIVE% collar color
[is] %e:ENTITY_POSSESSIVE% baby zombie