get %e:ENTITY_POSSESSIVE% anger [level]
Returns the bee's anger level in ticks.
set anger to mob's anger level
Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.
get <e> anger
get <e> anger level
spawn %type:ENTITY_TYPE% at %who:PLAYER%
spawn %type:ENTITY_TYPE% [at] %loc:LOCATION%
spawn %type:ENTITY_TYPE% at %loc:EXPR%
launch %type:ENTITY_TYPE% from %who:PLAYER%
launch %type:ENTITY_TYPE% from %loc:LOCATION%
get pdc %key:STRING% of %e:ENTITY%
get %e:ENTITY_POSSESSIVE% age
get %e:ENTITY_POSSESSIVE% axolotl variant
get %e:ENTITY_POSSESSIVE% explosion radius
get %e:ENTITY_POSSESSIVE% max fuse ticks
[get] %e:ENTITY% carried block
get %e:ENTITY_POSSESSIVE% location
get %e:ENTITY_POSSESSIVE% world
get %e:ENTITY_POSSESSIVE% type
get %e:ENTITY_POSSESSIVE% name
get %e:ENTITY_POSSESSIVE% custom name
get %e:ENTITY_POSSESSIVE% uuid
get %e:ENTITY_POSSESSIVE% velocity
get %e:ENTITY_POSSESSIVE% fire ticks
get %e:ENTITY_POSSESSIVE% passenger count
get %e:ENTITY_POSSESSIVE% health
get %e:ENTITY_POSSESSIVE% max health
get %e:ENTITY_POSSESSIVE% phantom size
get %e:ENTITY_POSSESSIVE% (wool|sheep) color
get %e:ENTITY_POSSESSIVE% slime size
[get] %e:ENTITY% owner
get %e:ENTITY_POSSESSIVE% profession
get %e:ENTITY_POSSESSIVE% villager level
get %e:ENTITY_POSSESSIVE% villager type
get %e:ENTITY_POSSESSIVE% collar color
[is] %e:ENTITY_POSSESSIVE% baby zombie