%p:PLAYER_POSSESSIVE% food [level] %op:OP% %n:INT% — Conditions

%p:PLAYER_POSSESSIVE% food [level] %op:OP% %n:INT%
Player1.0.0

Description

Checks if a player's food level satisfies a comparison.

Examples

if player's food level >= 10:

All Possible Usages (2)

Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.

<p> food <op> <n>
<p> food level <op> <n>

Related (Player)