%e:ENTITY_POSSESSIVE% health %op:OP% %n:INT% — Conditions

%e:ENTITY_POSSESSIVE% health %op:OP% %n:INT%
Entity1.0.0

Description

Checks if a living entity's health satisfies a comparison.

Examples

if mob's health >= 10:

All Possible Usages (1)

Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.

<e> health <op> <n>

Related (Entity)