%e:ENTITY% has [effect] %effect:STRING% — Conditions

%e:ENTITY% has [effect] %effect:STRING%
Entity1.0.0

Description

Checks if a living entity has a specific active potion effect.

Examples

if entity has effect "poison":

All Possible Usages (2)

Every distinct way you can write this pattern, with optional groups and choice groups expanded. Placeholders are shown as <name>.

<e> has <effect>
<e> has effect <effect>

Related (Entity)